{$CLEO .cm}
{$NOSOURCE}

thread "Weaponstonebattle9x"

:WeaponLeech
wait 0
0247: load_model 16293
0247: load_model 3279
0247: load_model 4724
0247: load_model 7033
0247: load_model 7921
0247: load_model 7922
0247: load_model 1685
0247: load_model 791
0247: load_model 944
0247: load_model 2974
038B: load_requested_models
wait 0
0107: 1@ = create_object 16293 at -1094.7689 -983.1354 123.0
0107: 2@ = create_object 3279 at -1094.5295 -981.9485 128.2187
0107: 3@ = create_object 4724 at -1092.5295 -979.9485 127.2187
0107: 4@ = create_object 7033 at -1096.1875 -996.2727 128.2187
0107: 5@ = create_object 7922 at -1105.9313 -978.6261 128.2187
0107: 6@ = create_object 7922 at -1101.0195 -973.1319 128.2187
0107: 7@ = create_object 7921 at -1101.0165 -982.7437 128.2187
0107: 8@ = create_object 1685 at -1101.8719 -978.525 132.023
0107: 9@ = create_object 1685 at -1099.7467 -976.346 133.7181
0107: 10@ = create_object 1685 at -1096.8694 -975.4971 135.7181
0107: 11@ = create_object 1685 at -1092.8708 -975.6063 137.7181
0107: 12@ = create_object 1685 at -1088.8723 -975.7154 139.7181
0107: 13@ = create_object 1685 at -1086.6101 -979.0145 140.7181
0107: 14@ = create_object 1685 at -1083.6112 -979.0963 142.3181
0107: 15@ = create_object 3279 at -1094.0242 -929.3695 128.2187
0107: 16@ = create_object 3279 at -1095.9717 -1048.7925 128.2119
0107: 17@ = create_object 3279 at -1030.8981 -983.6978 128.2126
0107: 18@ = create_object 3279 at -1167.4073 -984.7828 128.2187
0107: 19@ = create_object 791 at -1069.5514 -1044.5044 126.2187
0177: set_object 19@ Z_angle_to 0.0                          
0107: 20@ = create_object 791 at -1030.5359 -1020.3705 126.8725
0177: set_object 20@ Z_angle_to 45.0                          
0107: 21@ = create_object 791 at -1029.2454 -954.392 126.8725
0177: set_object 21@ Z_angle_to 90.0
0107: 22@ = create_object 791 at -1052.2283 -926.5076 126.8725
0177: set_object 22@ Z_angle_to 135.0
0107: 23@ = create_object 791 at -1129.0121 -931.603 126.8725
0177: set_object 23@ Z_angle_to 180.0
0107: 24@ = create_object 791 at -1165.672 -954.915 126.8725
0177: set_object 24@ Z_angle_to 225.0
0107: 25@ = create_object 791 at -1170.9049 -1009.4455 126.8725
0177: set_object 25@ Z_angle_to 270.0
0107: 26@ = create_object 791 at -1136.6099 -1052.5773 126.8725
0177: set_object 26@ Z_angle_to 315.0
0107: 27@ = create_object 1685 at -1083.5298 -983.5745 140.8181
0107: 28@ = create_object 944 at -1084.3605 -973.8406 128.2187
0177: set_object 28@ Z_angle_to 125.0
0107: 29@ = create_object 944 at -1086.6255 -971.0992 128.0187
0177: set_object 29@ Z_angle_to 125.0
0107: 30@ = create_object 2974 at -1105.4834 -994.0399 128.2187
0177: set_object 30@ Z_angle_to 90.0
0107: 31@ = create_object 2974 at -1102.5416 -994.1356 128.2187
0177: set_object 31@ Z_angle_to 90.0
:WeaponSteer
wait 0
if
80A4:   actor $PLAYER_ACTOR sphere 0 in_cube_cornerA -1199.3984 -908.0161 127.234 cornerB -1000.7458 -1067.7887 1290.2187
jf @WeaponSteer
Object.Destroy(1@)
Object.Destroy(2@)
Object.Destroy(3@)
Object.Destroy(4@)
Object.Destroy(5@)
Object.Destroy(6@)
Object.Destroy(7@)
Object.Destroy(8@)
Object.Destroy(9@)
Object.Destroy(10@)
Object.Destroy(11@)
Object.Destroy(12@)
Object.Destroy(13@)
Object.Destroy(14@)
Object.Destroy(15@)
Object.Destroy(16@)
Object.Destroy(17@)
Object.Destroy(18@)
Object.Destroy(19@)
Object.Destroy(20@)
Object.Destroy(21@)
Object.Destroy(22@)
Object.Destroy(23@)
Object.Destroy(24@)
Object.Destroy(25@)
Object.Destroy(26@)
Object.Destroy(27@)
Object.Destroy(28@)
Object.Destroy(29@)
Object.Destroy(30@)
Object.Destroy(31@)
0249: release_model 16293  
0249: release_model 3279   
0249: release_model 4724   
0249: release_model 7033   
0249: release_model 7921   
0249: release_model 7922   
0249: release_model 1685   
0249: release_model 791   
0249: release_model 944   
0249: release_model 2974   
0A93: end_custom_thread
   
   
   